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Fallout 2 save editor
Fallout 2 save editor












fallout 2 save editor

Thelovebat: What you should be doing before you got there is got some Rad X, what you need there is radiation resistance so your radiation level doesn't skyrocket while you're in there. Haven't used the program successfully myself though so can't offer much help with it. If it doesn't work and you have nothing ingame to combat the radiation, you can try using FallEd to change stimpacks to RadAway. However, you cannot directly alter your radiation level with FALCHE, but you can alter your rad resistance. That should work if you followed standard installation and are on Windows 7. Thanks for who answer me, and sorry for my bad english ^^ You needn't designate the path as the save folder itself, just the Fallout one. What i can do for not replaying from the beginning the entire game? I used FALCHE, that in Windows95 mode not find the save.dat file (even if i browse in Users/"User Nickname"/AppData/Local/VirtualStore/ProgramFiles/GOG.com/Fallout/DATA/SAVEGAME/SLOT01), instead, in MDOS mode, it seems to work (I can change each value i want) but when i run the game, the save data is exactly how was before (and so I died again.) So, i'm arrived in The Glow, but when i exit from this vault, i died!! (too much radiations.)īecause this is my only save i tried to use a save/character editor for changing the radiations rate of my character. Once you've deciphered and comprehended all the text files, you'll have gone a long way toward learning how to mod the game.I take FO1 for free here in GOG.com, and i'm playing with this game right now. I'd just start looking through them, using a plain text editor like Windows Notepad. I use the Ruby, but hardly anyone else over there does that, so if you're starting out you may prefer to learn one of the more popular methods as more info will be available to you about that.īasically, there are a large number of text files in the game's data structures with which you'll have to become very familiar. To work on scripts themselves, you'll need a compiler/decompiler several are available at NMA. So you'd need a script, and an updated scripts.lst text file containing your new script. The mapper is used to attach an existing script number to an npc you place on a map. NPCs in the game are controlled by scripts. To make matters worse, most of the tutorials over at NMA are of little value, as they're ancient and contained a lot of inaccurate info in the first place. Learning to mod Fallout requires unnatural amounts of hobby time, as there is a steep and sustained learning curve.














Fallout 2 save editor